That is right, no steps between half transparent and opaque! I am more inclined to believe that Matrox realized how silly it was to come out with this stipple alpha madness in and decided to pretend they were not even trying to be good in 3d. Don’t tell me they were scared of 3dfx’s patents. It is faster than Mystique even with extra features, but basic 3d rendering looks similar. Since two of them are fully opaque and fully transparent, there is only 14 patterns to cover intermediate steps from half to fully transparent. Other games tested do not support single pass multitexturing, which means there are still more performance enhancements in G compared to Mystique.

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That is right, no steps between half transparent and opaque! I found it difficult to believe such low chip clock inpersonally I would expect divider of 2.

Matrox G100 – graphics card – MGA G100 – 4 MB

The patterns are defined for 4×4 pixel squares by four bit register, meaning 16 options. Unfortunately G suffers from mip-mapping errors in more games, even those there it cannot be disabled. In the office I could very well be happy with such a card. At least with this card 32 bit depth becomes realistic possibility and allowed me to confirm mipmap selections of G are indeed problematic. But if the real chip clock is higher, then integer dividers would get me nowhere near the other board.


HP Matrox MGA G100 (328011-001) 4 MB AGP Graphics adapter

In fact, these two cards often trade blows which implies chip clock is compensating memory clock differences. In most cases games on G looks better than on Mystique, but there are situations when that horrible blending ruins it all.

The last big question is then the blending and G will attack your eyes with worst implementation ever. I have no idea. It offered more of geometry performance and color precision which is good for professional applications, however, games suffered from poor pixel fillrate.

HP Matrox MGA G () 4 MB AGP Graphics adapter | eBay

Those checkboards are even more abusive and more frequent too. Baseline per polygon mip-mapping is implemented as well. The “winner” is clear already. G got all the attention. Data Processing Unit can now calculate vertex fog and bilinear interpolator was added to Texture Mapper.

But Matrox pulled this one out after press announcement claiming G is a powerful DirectX 6 accelerator and quickly drop such boasting later. I did that for my benchmark, as it decrease performance a bit and somewhat compensates for that low IQ. Alright, forget what Matrox said about powerful 3d accelerator and welcome to the domain of corporate computers. With small 3d polygons faster chip wins, large polygon fills are more limited by memory bandwidth.

This Hewlett-Packard card will be your guide in the amazing world of stipple alpha blending. After some time Matrox attempted a comeback to the high performance market with Parhelia in summer Rain, shadows even environmental maps can be easily rendered by proper amount of ordered black pixels.


Devoted fans were waiting for the next big thing which would show GeForces and Radeons what Matrox can do, but ahp took too long. Soon the prices dropped to dollars and G was presented as office card- and it was excelent at that.

The big geeky question is what is the 3d engine exactly. This is the oldest Matrox chip you can play Unreal with and it shows. I found out one big thing, G supports multitexturing.

Matrox MGA-G AGP Free Driver Download for Windows 95 () – _exe

The shocker came next year when G with all the traditional advantages of Matrox showed framerates on par with hyped TNT2 and Voodoo3. Watching this puppy drawing mega texels per second back in the days when I believed it runs at 41 MHz filled my head with associations with Parhelia’s mgq texturing.

Pipeline depth is whole two steps: Despite being the slow one among new architectures it was very different from previous MGA chips because Matrox became for first time 3d image quality leader. But the core was not very well balanced for games. Other games tested do not support single pass multitexturing, which means there are still more performance enhancements in G compared to Mystique.